
The light from her shield blinds all evil, the force of her aura causing the corrupt to weaken and collapse. When she is roused to battle, her white cloak turns red and her white-and-gold armor turns the silver-gray of adamantine. Iomedae's avatar appears as a fierce Chelish swordswoman, resplendent in gleaming battle armor with heraldic markings, and brandishing a longsword and shield.

#Demigod pathfinder free#
Once the crusaders have succeeded in ending the expanding threat of the Worldwound, she plans to inspire them to wipe her homeland free of its diabolical taint.

Though born in Cheliax, she is worshiped by many people outside that land, and most recently has taken up patronage of the Mendevian Crusades. When the Last Azlanti died, Iomedae inherited most of his remaining followers. Success in the Test of the Starstone a short time later granted the valiant swordswoman a spark of divinity and brought her to the attention of Aroden, who elevated her to the position of his herald, vacated by the fallen Arazni.
#Demigod pathfinder series#
Born a mortal in Cheliax, she led the Knights of Ozem in a series of victories over the Whispering Tyrant, and participated in his imprisonment. Now out from under the shadow of her patron, the slain human culture deity Aroden, she has proven she needs no mentor to guide her - she is valor, glory, honor, justice, and strength, and is unafraid to point her sword at the greatest evils facing the world.ĭespite her youth and comparative late start, she has been instrumental in fighting evil in the world, even during her mortal lifetime as a paladin of Arazni (and, after that demigod's death, Aroden himself). She loathes incorrigible evil, fiend-spawn, traitors, and those who abuse good in the name of "greater" good. She would rather convince evildoers to lay down their arms in honorable surrender than cut them down, but she will wield her mighty sword against those who persist in serving evil. She is a righteous knight, fearless in fighting for her beliefs, and a missionary and crusader on behalf of the benign sovereignty of good and merciful justice for evil.
#Demigod pathfinder full#
Full fledged ability scores for a god are 35,28,25,24,24,24 +(DR and Class Levels/4) points to rise.At just over 900 years old, Iomedae is the youngest of the major deities of Golarion, and has only begun to reach her full potential as an independent deity in the last century.

He'll get the usual point to rise one stat every 4 class levels, as usual, and another one for his DR1. Or, you make the same as above, but he'll be a real outsider, have 20 levels, maybe even some more, DR 1 (for real demigod rather than hero-deity) and the full divine stats (or a higher array than for godsons, maybe 25, 23, 20, 18, 18, 18). The representative of a god could be a proxy, see D&Dg about them. His type would be Native Outsider, like the Planetouched from FRCS. A weapon focus and proficiency with the deities favored weapon seems appropriate for the son of a war god. Maybe give him some spells of his divine parent's domains as spell-like abilities 1/day, or grant him some domain powers (or both). He may even have only mortal-like values, with a single ability score high above the rest (like 25, 14, 13, 12, 10, 8 at the standard array, or +10 to his strongest). Maybe something along the lines of 20, 18, 16, 14, 14, 12. He'll have better ability scores than a mortal, but not the divine default array.

Then give him the stuff D&Dg grants Quasi-Deities, say of DR 0. Give him whatever suits him in his momentary state. Depends on the power level of the campaign, really.Ī child of a mortal and a god might start out as a strong member of his mortal parent's race: so he'll have 1 level when he reaches adulthood.
